﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace UEyes
{
    using Stimulus = UnityEngine.Sprite;

    public class Process
    {
        public Process(Stimulus stimulus, float duration)
        {
            this.stimulus = stimulus;
            this.Duration = duration;
        }

        public Stimulus stimulus;
        public float Duration;
    }
}